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【Tags Miku Nekomushi-P tI tT I】 Original Music title 生きる明日へ English music title I ll Live Towards tomorrow \ To Living Tomorrow Romaji music title Ikiru Ashita e Music Lyrics written, Voice edited by 猫虫P (Nekomushi-P) Music arranged by 猫虫P (Nekomushi-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): I wanted to be an adult, To do whatever I wished, To live a life of freedom I don t want to be an adult; This road I ve come walking down, It doesn t lead to anyone Though my heart is dirtied, I don t want to lose it, I closed my eyes And even when I can t even dream, Since tomorrow will still come... I look straight ahead, only forward One step, two steps, I step ahead, The beat carrying me to the future Not as if I m that strong, but... This and that, don t run away from them, And someday, I ll show that I can bloom... Saying I wanted to be a kid... That day, I thought they were lies, Still so ignorant Though it really should have been settled, My other self was still so lost And even when I can t see the path, Since tomorrow will still come... When I look straight up at the sky, One breath, two breaths, I breathe in, Drawing a path with my words Not as if they show themselves now, but... This and that, I ll face up to again, And surely, I ll show that I can bloom... When I look honestly at myself, One thing, two things, they gather The things I wanted to be... Not as if this is like me, but... This and that, I ll bring down these walls, And with this, I ll show that I can bloom... Living is a harsh thing... Pain, sadness, heartbreak, All await us, and yet... Living is, more than anything... Exciting, a joy, and so rich... That s what I ve realized... Looking straight toward tomorrow, One thing, two things, I kept finding things, And now, I ll show that I can bloom... Romaji lyrics (transliterated by vgboy / vgperson): Otona ni naritakatta Nandemo suki na you nitte Jiyuu ni ikireru to Otona ni naritakunai Aruki tsudzukete kita michi wa Dare ni mo todokanai Yogoreteiku kokoro no iro Nakushitaku nakute me o tsubutta Yume ga mirarenakute mo mata Ashita wa yatte kuru kara Massugu mae dake o muite Hitotsu futatsu fumishimeteku Mirai e no kodou o Nante sonna ni tsuyokunai kedo Are mo kore mo nigedasanaide Itsuka saite miseru yo Kodomo ni naritai toka Ano hi wa uso dato omotta Nanimo shiranai mama de Hontou wa kimatteru hazu nano ni Mada mayotteru mou hitori no jibun Aruku michi ga mienakute mo Ashita wa yatte kuru kara Massugu sora o miagetara Hitotsu futatsu iki o sutte Kotoba de egaku kidou o Nante ima wa utsuranai kedo Are mo kore mo mata mukiatte Kitto saite miseru yo Massugu boku o mitsumetara Hitotsu futatsu hiroi atsumeru Suki ni nareru you ni Nante sonna no niawanai kedo Are mo kore mo kabe kowashite Kore kara saite miseru yo Ikiteiku no wa taihen dakedo Kurushii koto kanashii koto tsurai koto Matteiru demo Ikiteiru koto ga nani yori mo Tanoshikute ureshikute afureteru Sou kidzuitanda Massugu ashita ni mukatte Hitotsu futatsu mitsuketanda Ima kara saite miseru yo [Nekomushi-P, NekomushiP]
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【Tags K Rin Shuujin-P tP】 Original Music title 紙飛行機 English music title Paper Planes / Paper Aeroplanes Romaji music title Kamihikouki Music Lyrics written, Voice edited by 囚人P (Shuujin-P / syujinP) Music arranged by 囚人P (Shuujin-P / syujinP) Singer(s) 鏡音リン (Kagamine Rin) The song is related to Prisoner(Shuujin). Click here for the original Japanese Lyrics English Lyrics (translated by Hikarin): One time, at a certain place Not associated with this world Two unlucky people connect in the world With a single paper aeroplane Every day I escape the hospital At the place where my Papa works I meet with you; you re everything to me When I read your letters, my heart Becomes warm My cheeks are coloured; is this love? But Why does Papa say With a scary face That that child Is no good to see? I didn t understand If I have you, then that is enough You give my life meaning In this room where light doesn t shine The future was shining Day by day the number of tubes increases My hearing grows distant I wonder if even walking has become fairly difficult If soon I won t leave this place alive In the end, I Don t want to burden you since you ll only worry I run My thoughts of goodbye I send out to you On an exchanged Paper aeroplane I can t show you my tears anymore "I ll wait. I ll wait for you forever! Until that day when you come back If I don t lose your precious letters that I have We ll meet again, alright..." It s been many months since then My body no longer moves I wonder if you ll come to welcome me very soon When we were on the brink of separation that time If I hadn t pretended to be tough, it would ve been fine It s already too late You who are smiling somewhere even now... I want to see you, I want to see you I want to see you The light doesn t strike the flower that simply Withers waiting for its destiny Only the letters you gave Are light that is given to me Your letters are blurry as I can no longer read them The sound of inorganic matter echoes in the room Please, if this is the end Let me go to where you are... Because I always had you [Because I always had you] I could live without forgetting to have a smile on my face [I could live without forgetting to have a smile on my face] The deep darkness tears the two of us apart and [The deep darkness tears the two of us apart and] The deep darkness brings us together again [The deep darkness brings us together again] Till tomorrow... [Till tomorrow...] At that place... [At that place...] Romaji lyrics (transliterated by Hikarin): Aru jidai aru basho Mazaranai kono sekai de Futari no TSUTANAI sekai tsunagu Hitotsu no kami hikouki Mainichi byouin wo nukedashi PAPA no shigotoba de Kimi ni au no ga watashi no subete de Kimi no tegami wo yomu to kokoro ga Atatakaku naru Hoho wo someta kore ga koi na no ka Dakedo PAPA wa iu Kowai kao Ano ko ni wa Accha DAME? Watashi ni wa wakaranakatta Anata ga iru nara sore dake de Ikite iru imi ga aru Hikari no sasanai kono heya de Mirai wa kagayaite ita yo Hi ni hi ni fueru kuda no kazu to Tooku naru mimi Aruku no mo kanari kitsuku natta ka na Mou koko kara ikite derenai nara Saigo ni anata ni Shinpai dake wa kaketakunai kara Hashiru Sayonara no Omoi nosete Kawasareru Kami hikouki Namida wa mou miserenai "Matsu yo. Itsu made mo matteru yo! Kimi ga kuru sono hi made Tegami wo daiji ni nakusazu ni itara Mata aemasu yo ne..." Are kara iku tsuki Mou karada wa ugokanai Omukae wa mou sugu kuru no ka na Ano toki no wakare giwa ni Tsuyogara nakereba yokatta Mou oso sugita Ima mo dokoka de warau anata ni... Aitai aitai Aitai Hikari no ataranai hana wa tada Kareteku no wo matsu sadame Anata no kureta tegami dake ga Watashi ni hikari wo kureta n desu Mou kasunde tegami mo yomenai yo Heya ni hibiku mukishitsu na oto Onegai moshi kore ga saigo nara Ikasete anata no moto e... Anata ga ita kara zutto watashitachi wa [Kimi ga ita kara zutto bokutachi wa] Egao wo wasurezu ni iraremashita [Egao wo wasurezu ni iraremashita] Fukai yami ga futari wo kirisaite [Fukai yami ga futari wo kirisaite] Fukai yami ga mata meguri awasete [Fukai yami ga mata meguri awasete] Mata ashita... [Mata ashita...] Ano basho de... [Ano basho de...] [Shuujin-P, ShuujinP, Shūjin-P, ShūjinP]
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回 番号 依頼内容原文 ジャンル 結果 解決内容 備考 開始URL 5 451 10~15年前素人が作ったHP おっぱいでできた壁?で冒険してる絵とかいろんな下品なステージを考案してた ゲーム画面っぽい絵を個人で描いてた HP https //youtu.be/8daz5o2vWKc?list=PLucNdeCgTwrTpxjxiMHpHHSsQQVBjCrUd t=16929 7 402 15年以上前にネットで見かけた「象は見ていた」というタイトルのエロ絵。高校生くらいの少年が他の学生達に冒されている一枚絵のシリーズ物で、すべての絵に小さくゾウさんの絵が描かれていた。掲載されていたサイトは見つけたが画像のリンクがキレていたので別の所で見られないか探しています HP・エロ ○ ネットアーカイブにあった https //youtu.be/HK97exshEl0?list=PLucNdeCgTwrTpxjxiMHpHHSsQQVBjCrUd t=16512 9 45 ポケモンの二次創作小説。同人サイトで連載してた。当時は検索エンジンに引っかかってた。女主人公。ヒメグマがパートナー。暴力シーンとかグロ描写もそこそこあった。進化したリングマに引っかかれて主人公の乳首が取れた。サイトが閉鎖したかどうかだけでも知りたいんや頼む!! HP ○ ポケモン小説庭 3-2あたりのコガネシティのくだり https //youtu.be/BI8PvGWXaTg?list=PLucNdeCgTwrTpxjxiMHpHHSsQQVBjCrUd t=13116 11 34 おそらく20年前くらい。そうみりりって名前の管理人が運営してたエロCGサイトを見つけてほしい。健全なモンも描いてたからそっちでも可。まじで痕跡だけでもいい。俺の性の目覚めなんだよ本当に頼む!! HP ○ 蒼巳莉々 ROSY PHANTOM https //youtu.be/BdIfWU_hm7w?list=PLucNdeCgTwrTpxjxiMHpHHSsQQVBjCrUd t=9706 11 239 2000-2003年頃に見てた個人ブログを探してる。4人バンドの女ボーカルの人のブログで、バンドメンバーととっかえひっかえ付き合ってストーカーされたりSEX中毒になった思い出をブログで語ってた。官能小説じゃなくてブログで話してたのが女ながら中学生当時めちゃくちゃ興奮したのでもう一回読みたい HP https //youtu.be/BdIfWU_hm7w?list=PLucNdeCgTwrTpxjxiMHpHHSsQQVBjCrUd t=11225
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) TaeKwon Kid Job Type Extended Changes At Comodo× Number of Skills 18 Total Skill Points 75 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +12 +12 +0 +0 +6 +0 +← クリックで目次を開く Overview Job Change Guide BuildsSTR/VIT All-Purpose STR/DEX Specialized AGI Kicker EquipmentAccessory Weapon Class DataSkills Job Bonuses ASPD HP Zoom Level Up Angel Resetting your places of the Sun/Moon/Stars Solar, Lunar, and Stellar Miracle External Links Overview TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows Certain skills can only be used on a day of their respective celestial body Some skills can only be used on maps that are designated as a place of a celestial body Other skills can only be used against enemies that are aligned as an enemy of a celestial body The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition. However, there are also skills that are also bound by more than one restriction. TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works. If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies. Job Change Guide 必要条件 Base Level 無し Job Level 40 Class TaeKwon Kid アイテム Flame Heart 1個, Mystic Frozen 1個, Rough Wind 1個, Great Nature 1個, Star Crumb 1個, Star Dust 1個 報酬 クエスト報酬 TaeKwon Master への転職 1. Payon× (215 102)(*1)にいる MooHyun を見つけて話すと下記のアイテムを集めて来るように言われる(*2) Flame Heart 1個 Mystic Frozen 1個 Rough Wind 1個 Great Nature 1個 2. アイテムを入手したら Comodo× へ行く。山の頂上へ続く道がマップ中央付近 (山道の始まりは (comodo 159, 180) ) にあるので登って行く 3. 頂上には NPC× "Man"(*3)(comodo 172 231) がいる。(*4)アイテムを渡すと "The Sun, the Moon, and The Stars" (job_star 29 32) に転送される 4. Gladiator of the Sun(*5)と話す。話を一通り聞いた(*6)後 Gladiator of the Moon (job_star 95 33 Beeryu という NPC) の所へ転送される 5. Gladiator of the Moon と話し終える(*7)と Payon に飛ばされる(*8)。MooHyun と話す(*9)とその後 Comodo に転送される(*10) 更にもう1回転送されて Gladiator of the Stars (job_star 161 33 Cheehee という NPC) の所に着く。彼女は下記のアイテムを持って来るように言う(*11) Star Crumb 1個 Star Dust 1個 6. アイテムを集めてから Comodo に戻り、Man と話すと The Sun, the Moon, and The Stars へ転送してもらえる(*12) Gladiator of the Stars にアイテムを渡すと Payon に飛ばされる。Comodo に戻って再び Man と話すと TaeKwon Master に転職出来る(*13) Builds STR/VIT All-Purpose STR× 110-130 AGI× 1 VIT× 90-110 INT× 1 DEX× 1 LUK× 1-9 The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union× and S×L×S× Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption. STR/DEX Specialized STR 110-130 AGI 1 VIT 20-40 INT 1 DEX 100-120 LUK 1-9 The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively. AGI Kicker STR 110-130 AGI 70-90 base VIT 1-50 base INT 1-12 base DEX 50-70 total w/ buffs LUK 1-20 base The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow×, Stellar Protection×, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn t reduced. Equipment For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid s equipment. Accessory Medal of Honor DEF×+1, ATK×+5%, MATK×+5%, HP×+500, SP×+50, HIT×+10, Stun× when attacking. Weapon TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint× skill, or use Book×s. Book [3] ATK+85. This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better. Ledger of Death [2] ATK+137, STR+3, LUK-20, ASPD×+1% for each upgrade, 1% chance of inflicting Coma× on Demi-humans×. Bible [2] ATK+115. Encyclopedia [2] ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK. Sage s Diary [2] ATK+100, ASPD+5% if STR is 50 or higher. Hardcover Book [1] ATK+140, STR+3, DEX+2. Tablet [1] ATK+125. Legacy of Dragon ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon. Book of the Apocalypse ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy× element. Book of Billows [0] Book of Mother Earth [0] Book of the Blazing Sun [0] Book of Gust of Wind [0] Book of Billows [3] Book of Mother Earth [3] Book of the Blazing Sun [3] Book of Gust of Wind [3] ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon s element with Mild Wind× - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless. Class Data Skills See TaeKwon Kid Skills for first class skills. Skill Description Levels Type Solar, Lunar and Stellar Perception× Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 3 Active Solar, Lunar and Stellar Opposition× Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 3 Active Solar Heat× Barrier, which deals damage and pushes back enemies nearby. Can only be used in corresponding SLS Place. 3 Active Lunar Heat× Stellar Heat× Solar Wrath× Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK. 3 Passive Lunar Wrath× Stellar Wrath× Solar Protection× Increases VIT DEF proportionally to level, DEX and LUK.Can only be used in a Place of the Sun on a Solar Day. 4 Active Lunar Protection× Increases Flee proportionally to level, DEX and LUK.Can only be used in a Place of the Moon on a Lunar Day. 4 Active Stellar Protection× Increases ASPD proportionally to level, DEX and LUK.Can only be used in a Place of the Stars on a Stellar Day. 4 Active Solar Blessings× Bonus EXP for corresponding SLS Target on corresponding SLS Day. 5 Passive Lunar Blessings× Stellar Blessings× Solar, Lunar and Stellar Shadow× Permanently sacrifice sight in return for increasing ASPD. 10 Passive Solar, Lunar and Stellar Team-up× When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow× increased. If any Monks in the party use Raging Thrust×, player s chance of using Counter Kick increases. 3 Passive Solar, Lunar and Stellar Courier× Increases carry capacity when logging in a SLS Place. 10 Passive Solar, Lunar and Stellar Union× Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit× to use, and deactivates spirit mode when used. 1 Active The TKM Skill Tree. Click to enlarge. Job Bonuses ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. HP Level HP Level HP Level HP Level HP Level HP 1 40 21 379 41 1077 61 2135 81 3020 2 47 22 406 42 1122 62 2198 82 3040 3 55 23 433 43 1167 63 2261 83 3060 4 64 24 462 44 1214 64 2326 84 3080 5 74 25 491 45 1261 65 2391 85 3100 6 84 26 521 46 1309 66 2457 86 3120 7 95 27 551 47 1357 67 2523 87 3140 8 107 28 583 48 1407 68 2591 88 3160 9 120 29 615 49 1457 69 2659 89 3180 10 134 30 649 50 1509 70 2670 90 3455 11 149 31 683 51 1561 71 2680 91 3524 12 165 32 719 52 1615 72 2690 92 3593 13 182 33 755 53 1669 73 2700 93 3663 14 200 34 793 54 1725 74 2710 94 3834(3734?) 15 219 35 831 55 1781 75 2720 95 3806 16 238 36 870 56 1838 76 2730 96 3878 17 258 37 909 57 1895 77 2740 97 3951 18 306 38 950 58 1954 78 2750 98 4025 19 329 39 991 59 2013 79 2760 99 4500 20 354 40 1034 60 2074 80 3000 Zoom All TKM s have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out) Level Up Angel Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached Blessing× Level 10 (10 minutes) Increase AGI× Level 10 (10 minutes) Resetting your places of the Sun/Moon/Stars TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break× HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful. Solar, Lunar, and Stellar Miracle As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps. External Links Skill Simulator -TaeKwon Master TaeKwon Master Skills LunarSkills Lunar Blessings× ・ Lunar Heat× ・ Lunar Protection× ・ Lunar Wrath× SolarSkills Solar Blessings× ・ Solar Heat× ・ Solar Protection× ・ Solar Wrath× StellarSkills Stellar Blessings× ・ Stellar Heat× ・ Stellar Protection× ・ Stellar Wrath× SLS Skills Solar, Lunar and Stellar Courier× ・ Solar, Lunar and Stellar Opposition× ・ Solar, Lunar and Stellar Perception× ・ Solar, Lunar and Stellar Shadow× ・ Solar, Lunar and Stellar Team-up× Quests TaeKwon Master Job Change Guide Weapons× Book× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing Interwiki Links | TaeKwon Master | Classes | TaeKwon Kid
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Autobahn Polizei / Alarm for Cobra 11 Burning Wheels (Crash Time 2) 項目数 35 総ポイント 1000 難易度 ★☆☆☆☆ 注意!北米版本体のみ起動可能ソフトです。 すべてオフラインで解除可能。コンプまで15時間程度。 A Good Start Solve the first case.初めてのケースを解決する。 1 Progress Achieve 25 % game progress.進行度25%達成。 25 A Fast Career Achieve 50 % game progress.進行度50%達成。 50 Becoming a Legend Achieve 75 % game progress.進行度75%達成。 75 Supercop Achieve 100 % game progress.進行度100%達成。 100 Kaput Turn your car into scrap metal.車をスクラップにする。 5 The Two-Wheeler Skillfully remove at least 2 wheels.2個のホイールを外す。 10 Hot Ride Collect all parts of the MadCop.MadCopのすべての部分を集める。 10 Amateur Win 10 single races.シングルレースで10勝する。 10 Pro Win 50 single races.シングルレースで50勝する。 50 Records Reach a speed of 450 kph.450kphの速度に達する。 30 Garage Owner Unlock all cars.すべての車をアンロックする。 20 A Long Way Drive uninterrupted on patrol for 30 minutes.パトロールで30分間続けて運転する。 30 Red Herring Find the red herring.「Red Herring」を見つける。 100 The Big Jump Jump across the bridge construction site.建設中の橋を飛び越える。 10 High Dive Jump into the Rhine, defying death.川にダイブする。 5 A Deep Fall Fall from a height of at least 30 m.30m以上の高さから落下する。 5 Long Jump Jump over a distance of at least 100 m.100m以上のジャンプする。 50 Manual Labor Drive 50 km using a stick shift.マニュアルにして50km運転する。 20 Swashbuckler Destroy 10 opponents.10台の車を運転不能にする。 10 Road Rage Make 100 vehicles explode.100台の乗り物を爆発させる。 20 Running Amok Cause damage amounting to 1,000,000 in a row.100万の損害を繋げる。 10 Insurance Nightmare Cause damage amounting to 10,000,000 in one race.1回のレースで1000万の損害を与える。 50 State of Emergency Cause damage amounting to 100,000,000.損害が1億に達する。 100 Driving on Eggshells Win a race without causing damage.ダメージを受けずにレースで勝利する。 100 The Bomb Destroy 1,000 objects.1,000個のオブジェクトを破壊する。 10 Soar Like an Eagle Get airborne 200 times.200回ジャンプする。 20 The Grouch Honk your horn 1 time.クラクションを鳴らす。 1 Into the Past Drive backwards for 200 m.バックで200m走行する。 8 Cheater Be reset 100 times.100回リセットする。 10 The Navigator Drive 2 km in the parking garage.駐車場で2km運転する。 10 Change of Scene Change the scenario 10 times.10回シナリオを変える。 10 A Matter of Speed Drive at 280 kph for 15 seconds.280kph以上で15秒間運転する。 15 Close Encounters Crash into traffic 100 times.100回車に衝突する。 10 Shopping Spree Drive straight through a supermarket.スーパーマーケットを通り抜ける。 10 Solve the first case. Achieve 25 % game progress. Achieve 50 % game progress. Achieve 75 % game progress. Achieve 100 % game progress. ミッション(case)開始時に毎回3つの難易度が選べるが、実績には関係無いのでEasy推奨。 The Grouch Yボタンを押せば解除。 Cheater バックボタンを100回使う。 A Long Way シナリオに関係ない車でやれば30分放置でOK。30分超えても解除されなければ、その後少し走ってみる。 Change of Scene 2つあるMapを「Patrol」中に10回切り替える。Mapの隅に赤い切り替えポイントがある。 The Navigator 「Patrol → Autobahn → Parking garage - roof」の立体駐車場。ミッション(case)で行くことがあるのでその途中で解除されなければ、後でまた訪れて少し走れば解除される。 Shopping Spree 「Patrol → Autobahn → Supermarket」真後ろにあるスーパーマーケット内を走り抜ける Red Herring Cityにあるニシン(?)の看板にぶつかればいい。場所はMapで見るとCity precinctのすぐ上にある工場(?)の屋上。建物から登れる道が伸びてるので道なりに進むと現れる。 http //www.youtube.com/watch?v=F5zbA3I8MqI Records A Matter of Speed 「Single Races」のTraffic - Off 「Autobahn → Endless Autobahn」で狙うと楽。ちなみに450 kph以上出る車はTribunだけ。 Amateur Pro Driving on Eggshells Nitro - On Damage - Off Traffic - Off Track Type - Circuits Laps - 1 Opponents - 1 Vehicles - Same Strength - Easy オススメコースは「City → Among Freaks」。1レース約30秒で終わる。 Insurance Nightmare Nitro - On Damage - Off Traffic - Rush hour Track - Circuits Laps - 30 Opponents - 7 Opponents - Same Strength - Easy 上記の設定で一般車にぶつかり続ければいつか解除される。「Road Rage」も同時に狙えるくらい時間がかかる。 Road Rage 海外フォーラムではRoad Chief系の車でぶつかれば楽とあったが、個人的にはTribunなどの高速車で、ある程度の速度でぶつかったほうが爆発しやすいと感じた。特に正面衝突。確証は無いが「キャリア(Patrol)」と「ミッション(The Cases)」と「Single Race」累計のようで、キャリア完了後に実績「Insurance Nightmare」解除を目指したSingle Raceをプレイ中に解除された。 Hot Ride 収集実績。100%クリア実績解除の後、場所がマップに記載されて集めることが可能になる。ほとんどが屋上などだが、周囲を徘徊すればなんとなく方法は分かる。数も少なく(12個)難易度も高くない。 http //www.youtube.com/profile?user=MrCdric#g/u Garage Own 「Tutorial」クリアで一台、「Hot Ride」実績解除後のミッション(case)の「MadCop, Part2」クリアで一台アンロックされる。 Running Amok 普通に狙っても難しくないが「Patrol → City → Harbor quay」開始直後、目の前に列車が通過するのでTribunで上手く下敷きになれば一発で可能。 http //www.youtube.com/watch?v=M9HmcI8jVkU State of Emergency 累計。キャリアをすべてクリアした時点でも20,000,000ほどしか稼げてないので一番時間がかかるであろう実績。たぶん上記「Running Amok」に書いた方法を100回繰り返すのが一番早い。 (下記はCrash Time 2、Autobahn Polizei両方で確認) Tribun、「Patrol → City → Harbor quay」開始、向かって左側に放置されているコンテナ車輌の連結部分辺りに、勢いよく突っ込むとテクスチャーが甘いのか、めり込んで2、3秒で大破する。90万越えメニュー抜け再開(大破後のデモを飛ばすため)を繰り返せば、30分で1億稼げる。
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ハンゲ http //kunshu.hangame.co.jp/ ネクソン http //kunshu.nexon.co.jp/
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Journal of International Business Studies Correction to A cross-cultural exploratory analysis of pandemic growth The case of COVID-19 (2021-12-01) List of Guest Editors (2021-12-01) Cross-cultural management revisited A qualitative approach (2021-12-01) The dynamic process of pro-market reforms and foreign affiliate performance When to seek local, subnational, or global help? (2021-12-01) What’s so special about born globals, their entrepreneurs or their business model? (2021-12-01) A cross-cultural exploratory analysis of pandemic growth The case of COVID-19 (2021-12-01) The influence of generalized and arbitrary institutional inefficiencies on the ownership decision in cross-border acquisitions (2021-12-01) Author and Keyword Indexes for Volume 52 (2021-12-01) More alike than different? A comparison of variance explained by cross-cultural models (2021-12-01) Perlmutter revisited Revealing the anomic mindset (2021-12-01) Corruption level and uncertainty, FDI and domestic investment (2021-12-01) Navigating cross-border institutional complexity A review and assessment of multinational nonmarket strategy research (2021-12-01) Political elections and corporate investment International evidence (2021-12-01) Kicking back against kickbacks An examination of the Foreign Corrupt Practices Act and US foreign investment (2021-11-29) Relational assets or liabilities? Competition, collaboration, and firm intellectual property breakthrough in the Chinese high-speed train sector (2021-11-29) Putting qualitative international business research in context(s) (2021-11-23) Taking chances? The effect of CEO risk propensity on firms’ risky internationalization decisions (2021-11-15) From a distance to up close and contextual Moving beyond the inductive/deductive binary (2021-11-12) Methodological fit for empirical research in international business A contingency framework (2021-11-10) Replication studies in international business (2021-10-28) Journal of World Business 新着記事は見つかりませんでした。 Journal of International Management 新着記事は見つかりませんでした。 International Business Review 新着記事は見つかりませんでした。 Management International Review Research Published in Management International Review from 2006 to 2020 A Bibliometric Analysis and Future Directions (2021-10-13) The Internationalization and Voluntary Adoption of International Accounting Standards by Japanese MNEs (2021-10-07) Emerging Economy Inward and Outward Foreign Direct Investment A Bibliometric and Thematic Content Analysis (2021-09-16) Endorsement of Global Product Brands by Global Corporate Brands – A Consumer Perspective Across Nations (2021-08-01) Achieving the Paradox of Concurrent Internationalization Speed Internationalizing Rapidly in Both Breadth and Depth (2021-08-01) Is Internationalization Beneficial to Innovation? Evidence from a Meta-analysis (2021-08-01) Archetypes of Driver Combinations Leading to Foreign Market Exit An Investigation into European Grocery Retailing (2021-08-01) Enhancing International Buyer-Seller Relationship Quality and Long-Term Orientation Using Emotional Intelligence The Moderating Role of Foreign Culture (2021-06-01) Is Chain Affiliation a Strategic Asset or Constraint in Emerging Economies? Competitive Strategies and Performance in the Russian Hotel Industry (2021-06-01) De-internationalization A Thematic Review and the Directions Forward (2021-06-01) CEOs’ International Work Experience and Compensation (2021-06-01) Exploring the Role of Diversity Management During Early Internationalizing Firms’ Internationalization Process (2021-04-01) IPR Law Protection and Enforcement and the Effect on Horizontal Productivity Spillovers from Inward FDI to Domestic Firms A Meta-analysis (2021-04-01) Strategic Response to Inward Foreign Direct Investment A Study of Indian Family Firms (2021-04-01) The Effects of Project Scale on FDI Location Choices Evidence from Emerging Economies (2021-04-01) Acknowledgement to MIR Board Members and Ad hoc Reviewers (2021-03-01) China’s Rise, World Order, and the Implications for International Business (2021-03-01) Strategic Decision Speed and International Performance The Roles of Competitive Intensity, Resource Flexibility, and Structural Organicity (2021-03-01) Entrepreneurs’ Implicit and Explicit Achievement Motives and Their Early International Commitment (2021-03-01) Emerging Market Multinational Family Business Groups and the Use of Family Managers in Foreign Subsidiaries (2021-03-01)
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MP Fast Files (.csv) The purpose of this section is to outline what is needed to create the .csv files used in a multiplayer map. A .csv file basically defines the files that need to be pre-loaded into memory for the map to work properly. この項の目的は何がマルチプレ-ヤーマップで使われた .csv ファイルを作るために必要とされるかについて概説することです。.csv ファイルが基本的にマップが適切に機能するために記憶装置の中にプリによってロードされた必要があるファイルを定義します。 Creating the level.csv file The first step is to create a fast file with your level s name in the filename. It goes in the following game directory 第1ステップはファイル名であなたのレベルの名前を持った高速のファイルを作成するはずです。それは次のゲームディレクトリに入ります: \zone_source\mp_yourmap.csv Below is a screenshot of the mp_backlot.csv file, opened in Excel. It can be opened in any text editing application. Below the image is a breakdown of lines from the file. 下は、エクセルで開かれて、 mp_backlot.csv ファイルのスクリーンショットです。それはどんなテキスト編集アプリケーションででも開かれることができます。下の画像はファイルからのラインの内訳です。 ignore code_post_gfx_mp Needed for the map to run. ignore common_mp Needed for the map to run. ignore localized_code_post_gfx_mp Needed for the map to run. ignore localized_common_mp Needed for the map to run. 無視 code_post_gfx_mp マップを求めて走るために必要とされます。 無視 common_mp マップを求めて走るために必要とされます。 無視 localized_code_post_gfx_mp マップを求めて走るために必要とされます。 無視 localized_common_mp マップを求めて走るために必要とされます。 material compass_map_mp_backlot This loads the minimap image material into memory. Needed to get a minimap image to show up, in addition to the line from the level.gsc file. col_map_mp maps/mp/mp_backlot.d3dbsp References the BSP map file, the file generated when a map is compiled. Needed for the map to run. 資料 compass_map_mp_backlot これは記憶装置の中にミニマップイメージ資料をロードします。ミニマップイメージに level.gsc ファイルからラインまで、付加で、現われるようにさせるために必要とされます。 col_map_mp maps/mp/mp_backlot.d3dbsp References 、BSPマップファイル、マップが編集されるとき、生成されたファイル。マップを求めて走るために必要とされます。 rawfile maps/mp/mp_backlot.gsc References the map script file. Needed for the map to run properly. rawfile maps/mp/mp_backlot_fx.gsc References the map effects file. Needed if the level has a level_fx.gsc file. rawfile maps/createfx/mp_backlot_fx.gsc This line shouldn t be used for a user-made map. rawfile maps/createart/mp_backlot_art.gsc This line shouldn t be used for a user-made map. rawfile maps/mp/mp_backlot.gsc References 、マップスクリプトファイル。マップを求めて適切に走るために必要とされます。 maps/mp/mp_backlot_fx.gsc References マップ効果が提出する rawfile 。もしレベルが level_fx.gsc ファイルを持っているなら、必要とされます。 ラインがそうであるべきでない maps/createfx/mp_backlot_fx.gsc This がユーザ製のマップのために使った rawfile 。 ラインがそうであるべきでない maps/createart/mp_backlot_art.gsc This がユーザ製のマップのために使った rawfile 。 sound common mp_backlot !all_mp Loads in sounds defined for mp_backlot. The ! before all_mp is important, otherwise all sounds will be loaded in and the map probably won t load. sound generic mp_backlot !all_mp sound voiceovers mp_backlot !all_mp sound multiplayer mp_backlot !all_mp 健全な普通の mp_backlot ! all_mp mp_backlot を求めて定義された音でロードします。all_mp の前の!は重要です、さもなければ音がロードされるであろうすべてとマップがおそらくロードしないでしょう。 健全な一般的な mp_backlot ! all_mp 音ナレーション mp_backlot ! all_mp 音マルチプレ-ヤー mp_backlot ! all_mp impactfx mp_backlot Needed for the map to run properly. xmodel weapon_saw_mg_setup Used if the map has a mounted turret somewhere in it. include mptypes_desert Loads in desert MP Types. This line has to match the definition in the level.gsc file. impactfx mp_backlot マップを求めて適切に走るために必要とされます。 xmodel weapon_saw_mg_setup 、もしマップがそれのどこかでマウントされた銃架を持っているなら、使われます。 インクルード mptypes_desert 砂漠のMPタイプでロードします。このラインは level.gsc ファイルで定義と一致しなければなりません。 fx misc/bird_seagull_flock_large This is how a special effect from the level_fx.gsc file is loaded into memory. fx misc / bird_seagull_flock_large これは level_fx.gsc ファイルからの特殊効果がどのように記憶装置の中にロードされるかです。 Defining destructible cars in the level.csv file Destructible cars are placed in Radiant from a special prefab directory. For instance, to place the Green Sedan 1 destructible car, you d place the following prefab in your map 自動車が特別なプレハブディレクトリから明るく置かれる Destructible 。実例、場所に緑の箱型自動車1 destructible 自動車を求めて、あなたは次のプレハブをあなたのマップに置くでしょう: \map_source\prefabs\mp_destructibles\vehicle_80s_sedan1_green_destructible.map Then in your level.csv file, you d define these lines for all the Sedan 1 cars (regardless of the color) それからあなたの level.csv ファイルで、あなたはすべての箱型自動車1自動車を求めて(色にかかわらず)これらのラインを定義するでしょう: xmodel vehicle_80s_sedan1_glass_f xmodel vehicle_80s_sedan1_glass_lf xmodel vehicle_80s_sedan1_glass_lb xmodel vehicle_80s_sedan1_glass_rf xmodel vehicle_80s_sedan1_glass_rb xmodel vehicle_80s_sedan1_glass_b xmodel vehicle_80s_sedan1_glass_f_dam xmodel vehicle_80s_sedan1_glass_lf_dam xmodel vehicle_80s_sedan1_glass_lb_dam xmodel vehicle_80s_sedan1_glass_rf_dam xmodel vehicle_80s_sedan1_glass_rb_dam xmodel vehicle_80s_sedan1_glass_b_dam For the Green Sedan 1 car specifically, you d also put the following lines in your level.csv file 緑の箱型自動車1自動車を求めて特に、あなたは同じく(すでに)あなたの level.csv ファイルに次のラインを入れていました: xmodel vehicle_80s_sedan1_green_hood xmodel vehicle_80s_sedan1_green_hood_dam xmodel vehicle_80s_sedan1_green_trunk xmodel vehicle_80s_sedan1_green_trunk_dam xmodel vehicle_80s_sedan1_green_wheel_lf xmodel vehicle_80s_sedan1_green_door_lf xmodel vehicle_80s_sedan1_green_door_lb xmodel vehicle_80s_sedan1_green_door_rf xmodel vehicle_80s_sedan1_green_door_rb xmodel vehicle_80s_sedan1_green_bumper_f xmodel vehicle_80s_sedan1_green_bumper_b xmodel vehicle_80s_sedan1_green_mirror_l xmodel vehicle_80s_sedan1_green_mirror_r xmodel vehicle_80s_sedan1_green_light_lf xmodel vehicle_80s_sedan1_green_light_lf_dam xmodel vehicle_80s_sedan1_green_light_lb xmodel vehicle_80s_sedan1_green_light_lb_dam xmodel vehicle_80s_sedan1_green_light_rf xmodel vehicle_80s_sedan1_green_light_rf_dam xmodel vehicle_80s_sedan1_green_light_rb xmodel vehicle_80s_sedan1_green_light_rb_dam xmodel vehicle_80s_sedan1_green_destroyed Be aware that each type of destructible car you use (car type / color combo) uses up a significant amount of memory. So you should start by adding only one type of car throughout your map, then gradually add variety to the map. あなたが使うそれぞれのタイプの destructible 自動車(自動車タイプ / カラーコンボ)がかなりの量のメモリを使うことを知っていてください。それであなたは、あなたのマップを通じて自動車のたった1つのタイプを加えることによって、始めて、それから次第にマップに多様性を加えるべきです。 Creating the level_load.csv file The level_load.csv should also be created in order for the map to work properly. It goes in the same directory as the level.csv level_load.csv は同じくマップが適切に機能するために作られるべきです。それは level.csv と同じディレクトリに入ります: \zone_source\mp_yourmap_load.csv Below is a screenshot of mp_backlot_load.csv. A user-made map should have the same values, with the bottom value replaced to have the name of the custom map instead of mp_backlot. 下は mp_backlot_load.csv のスクリーンショットです。ユーザ製のマップが mp_backlot の代わりにカスタムマップの名前を持つために、置き換えられた最下段値で、同じ文字を持っているべきです。 (Original "http //www.infinityward.com/wiki/index.php?title=MP_Fast_Files") 名前 すべて読む
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プログラム作成その前に makefile自体は同じ環境では、プログラム毎にはあまり変わりません。 コンパイルするファイル・プロジェクト名・タイトルくらいです。 テンプレート的なものを作ってみましたので参考にしてみてください。 [ makefile ] # プロジェクトの名前 TARGET = TEMPLATE # コンパイルするファイル(作成したいオブジェクトファイル) OBJS = template.o debug.o # インクルードファイルのパス(環境設定されてないものを追加する場合) INCDIR = # ライブラリファイルのパス(環境設定されてないものを追加する場合) LIBDIR = # Cコンパイラに渡すオプションフラグ CFLAGS = -G0 -Wall -O2 # C++コンパイラに渡すオプションフラグ CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti # アセンブラに渡すオプションフラグ ASFLAGS = $(CFLAGS) # リンカに渡すオプションフラグ LDFLAGS = # 追加するライブラリ LIBS= -lpspgu # ここら辺からPSP用の設定 # PSPに関するビルドの指定なのでここより下ではいけない BUILD_PRX = 1 # ファームウェアバージョン PSP_FW_VERSION=374 # 作成する実行ファイル EXTRA_TARGETS = EBOOT.PBP # ここら辺からXMBでの見た目の設定 # 実行時に表示されるタイトルです。 PSP_EBOOT_TITLE = template@KSK # XMBのアイコン(png)の指定。(多分144x80px) PSP_EBOOT_ICON = template.png # XMBの背景(png)の指定。(多分480x272px) PSP_EBOOT_PIC1 =bg.png # PSPSDKの場所指定 PSPSDK = D /devkitPro/devkitPSP/psp/sdk include $(PSPSDK)/lib/build.mak アンダーラインの部分を変更するだけで、大体のものはコンパイルできると思います。 このような感じです 広告